I spent years as an environment artist in the games industry, building stylized fictional spaces: moody cities, battle arenas, race circuits, and alien landscapes. The work was about making places feel real, no matter what corner of the brain they emerged from. That experience is in my bones.
Harper Crafthall is where that world-building sensibility meets physical material. The projects here are made with a mix of digital fabrication tools: laser cutters, resin and FDM 3D printers, ZBrush. Classical processes: hand finishing, painting, assembly. The goal is always creating a thing that belongs in a space, not just cookie-cutter - though I have made cookie cutters.
Most of it is about solving small problems: how to translate a resin-optimized sculpt to FDM, how to support fine detail without destroying it, how to make something look painted rather than printed. The process is always a balance of form and function.
This site is a record of the work as it happens. It's updated directly from project notes, so the goal is to share a transparent, current snapshot rather than a curated retrospective.